Riftbreaker is an interesting game that falls into many genres. It has a co-op multiplayer mode, which seems to be the most popular genre these days on PC. Riftbreaker offers players colorful environments with lots of character, but our review found the gameplay was lacking in depth and variety.
The “riftbreaker megapack” is a game that has been released for the HTC Vive and Oculus Rift. It is a first-person shooter, but it also includes elements of horror and puzzle games. This game has received mixed reviews from critics.
EXOR Studios has built a reputation for fusing genres. In Zombie Driver, combat racing is combined with a zombie apocalyptic theme. Despite its name being an apparent reference to X-COM: UFO Defense, X-Morph: Defense is a hybrid of a tower defense game and a twin-stick shooter.
EXOR has thrown three genres into the mix this time around: a tower defense game, an action RPG, and a base-building RTS. The Riftbreaker is the outcome, a game with a lot of promise that it never completely achieves.
Review of The Riftbreaker: Too Many Genres Ruin the Broth
The base-building and extensive tech tree in Riftbreaker remind me of Factorio, and it is this major game mode that tells the game’s tale.
You are the titular “Riftbreaker,” Ashley S. Nowak. Your mech suit’s dialogue hints that mankind strip-mined the Earth and ran into a natural calamity involving the Yellowstone supervolcano. To protect their sophisticated society from crumbling, individuals worked on developing dimensional hopping to span the Milky Way and take resources from other worlds.
At least, that’s what it seems to be. Keeping up with the writing, which is a jumble of clichés and nonsequiturs, may be challenging.
In any case, the worlds where mankind arrived aren’t happy with the invasion. Hordes of space bugs fall on your base as you colonize in every condition, and the game provides you with a variety of fortifications to combat them.
You move your mech about between attacks to oversee the repair and upgrading of an increasingly complicated base, but none of it is possible without Factorio’s superb automated systems.
Finally, your mechsuit allows you to explore the world, gain new resources, and work toward the ultimate objective of constructing a dimensional rift that would transport you back to Earth – evidently, getting there is a one-way journey until you can obtain the tools to return home on-site.
Unfortunately, simply completing one assignment takes a large number of resources and a lot of repeated grinding. And the issue is that it’s simply not entertaining, despite the fact that 91 percent of Steam users appear to disagree.
The voice acting is clunky, and the tale components are off-putting, prompting concerns like “Are we the evil guys?” regarding the human civilization you’re meant to be helping.
Instead of establishing a feeling of dread at night and pushing the player back to base, the day-night cycle seems bolted on, and it makes the typical, monotonous gameplay loop take place in a dark setting where you can’t see what you’re doing. In an RPG, that’s acceptable. In a base-building RTS that doesn’t employ the night as a narrative element, it’s unacceptable.
And, as one Steam reviewer pointed out, every time the game throws a natural catastrophe at you, you’ll be too busy tracking down and restoring every power connection, pipe, and stray section of wall to explore and advance.
There are automated repair bots, but they are inefficient since they use so much power and have such a small area-of-effect. It’s all simply a waste of time. And by the time your base has grown big enough to enter the mid-game, it has become a significant impediment to being ready for the next alien onslaught.
In addition, the missions themselves are way too lengthy. Any successful RTS campaign breaks down the overall aim into manageable bits that you can play in an hour or two and then go on to something else. The Riftbreaker is an aggressively antagonistic game to anybody who has a life. You may save at any time, although there are no natural pauses or departure places in the game to do so.
Almost every other genre has mastered this technique. You may save before pressing the End Turn button in turn-based games and resume later. In RPGs, you complete a mission, save, and depart. You play a game or complete a task (such as transporting a load of cheese in American Truck Simulator) and then you stop in sports and mission-based simulation games.
The Riftbreaker isn’t like that; it just throws mission after mission, goal after objective at you, almost as if it’s scared you won’t want to switch it back on after you’ve turned it off.
The Bottom Line of the Riftbreaker Review
- Contains a wide range of genres.
- furious, fast-paced action that never lets up on the gas
- In 2021, you may anticipate stunning visuals with all the bells and whistles you’d expect.
- None of the genres are really entertaining in and of themselves.
- Obstacles that are a pain to deal with and only serve to prolong the game.
- Design is hostile, making it tough to balance playtime.
- UI that is byzantine
- Tutorials that aren’t really good
- Poor voice acting and a lack of player involvement in the tale and world
EXOR Studios deserves credit for combining three diverse genres of strategy game into one package. This might be the Reese’s cup of gaming that ardent fans of the genre have been yearning for.
However, for other people, like as me, this game will seem like a drag and leave them cold. On Steam, there is a demo available, so you may check it out before buying it.
[Note: The Riftbreaker was supplied by Exor Studios for this review.]
The “when does riftbreaker come out” is a question that has been asked by many people. Riftbreaker is an upcoming game, and it comes out on March 27th.
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